Tombs of Amascut Guide – A BoboMart Sponsored Guide
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Tombs of Amascut Guide – Beginner
Tombs of Amascut, also known as ToA, is the third raid to be released in Oldschool Runescape. For every raid you will be required to complete 4 Demi-boss rooms before advancing to the 5th and Final boss. These rooms can be done in any order, each room will contain one puzzle you must complete before advancing to fight the demi-boss. This Tombs of Amascut Guide will show you the best ways to tackle each boss.
The raid also features invocations, these are additional challenges that make the raid more difficult but also increase the probability of loot. Invocations include factors such as speed, supply restraints, additional mechanics and more. We will provide a more detailed discussion of each invocation later on in this guide.
Tombs of Amascut Gear Setups
Below are a range of recommended setups based on affordability.
Maxed Setup
High Tier Setup
Mid-Tier Gear Setup
Welfare ToA Setup
How to get to Tombs of Amascut/ToA OSRS?
Raids 3/Tombs of Amascut is located in Necropolis, within the black Pyramid. The fasted method of transportation there is:
- Using the Pharaoh’s Sceptre to Teleport to Jaltevas. For this you must have already used the Sceptre on the obelisk north of the mine in Necropolis.
- Fairy code: A-K-P and running east. This method requires 62 agility.
Alternative (slower) methods include:
- Nardah teleport and run south-west.
- Magic carpet ride from the Shantay Pass to Pollniveach. Run south and ride a second carpet to Sophanem. Then run south-east. If you have 99 con or a max cape then you can use a teleport to Pollniveach.
Tombs of Amascut/ToA Room Resources
Below is a list of all you need to know for the rooms in Tombs of Amascut. IThis Tombs of Amascut Guide includes a breakdown of each demi-boss, puzzles and the final boss.
Akkha
Akkha is the Guardian of Het and a Humanoid. To fight him you must first complete the Path of Het.
Path of Het
Pickaxe matters, you can bring in a dragon pickaxe and deposit it forever. Bounce light from mirrors to hit the shield minion. Once the light hits the statue, you can attack the obelisk in the middle. This should take 1 phase with (85 mining and a dragon pickaxe). Avoid getting hit by black shadows roaming the floor, being hit by the light will deal a little bit of damage.
Akkha Overview
Akkha prays against 2 styles at once. If he is praying mage/range – Attack him with melee and pray range. If he is praying mage/melee – Attack him with range and pray mage. If he is praying range/melee – use magic and pray melee. Akkha will always start praying range/melee -> mage/range -> range/melee.
If you struggle with prayers, remembering like the image below shows might help.
Attack Akkha with corresponding style untill the guards spawn at the 4 corners of the room. Kill one of them. Once you’ve killed one of the guards, Akkha will ONLY take damage when he is lured into the same corner as the most recently killed guard. He might also lash out at all the other quadrants EXCEPT for the one where you killed the most recent guard (when the hourglass on the wall fills up).
Once you’ve killed all 4 guards, the final phase starts. Ideally you have double claw spec for this phase. Akkha will appear in 1 of the 4 corners of the room, once you deal a threshold amount of damage to him, he will change corner (around 1 scythe swing per person in the raid). Mage pray still works, but is less effective.
Mechanics of Akkha
If Akkha turns your character into a “shadow”, avoid moving, if you move you will leave a trail behind you, if you or someone else walks into it, you take elemental dmg (depending on what quadrant you’re in).
If Akkha turns your character into a “white light”, you will have a beam of light shooting out in a straight line from your character, make sure to spread out.
When Akkha dissapears, one of the 4 icons in the middle of the floor will light up. Then one of the adjacent symbols will also light up. REMEMBER THE ORDER and stand on them in the same order.
The light attacks do not deal damage on the tile you’re standing on, therefore multiple people can DD (stand on the same tile as) to avoid damage (i.e. dd on the tank). This tactic is more usefull if you’re using the “Feeling Special?” invocation.
Ba-Ba
Ba-Ba is the Guardian of Apmeken in the Tombs of Amascut. The monkey boss in Tombs of Amascut.
Path of Apmeken
The monkey path contains 1 puzzle before the main boss. To clear this room you must kill all the monkeys.
One person will be chosen with Apmekens blessing, this person will receive extra instructions. The blessing passes on as the room continues. 1/3 Issues will happen:
- Issue with roof supports – fix pillars
- Fumes – Pour potion into vents
- Corruption – DD on a tile and the person with the blessing uses potion on the corrupted player(s) (example tiles can be south/north of the middle pillar, make it clear with your team which tile to DD on).
The room has 4 pillars and 4 vents. If you’re less than 4 players, you only have to take one vent each. With 4 or more players, as long as each pillar/vent is fixed, you won’t take damage (therefore you can have “float” players that help around the room).
- Shamans – Kill them ASAP with BP
- Red monkeys – Kill with mage
- Green – Kill with melee
- Blue – Kill with range
- Acid Monkeys – Mage
- Volatile monkey – Run away once it touches you (it’ll blow up dealing a significant amount of damage to the immidiate adjacent tiles).
Overview of Ba-Ba
After completing the puzzle section of the Monkey path, you’ll be able to face off against Ba-Ba. Ba-Ba is weak to melee, and auto attacks with melee.
When baboons spawn, kill them ASAP, if they open the coffins, falling rocks will appear from them.
Mechanics of Ba-Ba
Ba-Ba has 5 mechanics to look out for, these appear Mechanic 1 – Rolling Boulders: Throws everyone to the back of the room – break the weakest looking one – TBow max distance with rigour as a team is enough. Alternatively you can run past the boulders and attack Ba-Ba. This will “skip” the phase.
Mechanic 2 – Boulders on the floor: After a little while he will throw boulders at you, run adjacent to the big rock piles to avoid damage. Ff multiple people, split evenly at boulders (if not they break and you take 40+). The boulders have a combined HP enough to tank for everyone. If you have an odd amount off people, make sure to split the majority to the full hp boulder.
- Falling rocks – Move away from the shadows (hits 2-3 ticks after first appearance)
- Shadows on the ground – Creates a 5×5 shadows, run away from them
- Baboons spawning – Baboons that will either attack the player, or the sarcophaguses along the north/south side of the room. Ideally kill them when they spawn, however they will die to the rolling boulders, if close to 66% or 33% you can ignore them.
Zebak
Zebak is the Guardian of Crondis. He is also known as the Croc demi-boss in Tombs of Amascut.
Path of Crondis
Pick up a Water container from the sides of the central room. Run through 1 of the 4 corridors and collect water from the waterfall. Dodge the spike traps and poison trails.
Taking damage will reduce the amount of water in your container. Deliver water to the Palm to heal it and repeat the process.
Crocodiles will eventually spawn and attempt to eat from the Palm of Resourcefulness, reducing its HP. Assign 1 player to stay behind and freeze and/or kill them with magic.
Overview of Zebak
After completing the puzzle section of the Crondis path, you’ll be able to face off against Zebak. Use ranged (TBow BIS), pray range against the big boulder and mage against the sand-colored vase (that splits into red orbs).
Mechanics of Zebak
Zebak only has 2 special attacks, each of them starting off with him spitting acid. If during this attack there are boulders located around the room, you must clear the acid 1-3 tiles directly behind the boulder. Push/pull the jugs off water so that they clear the acid. The water jugs can be pushed diagonally, if they hit the boulder they will explode and clear the acid.
If during this attack there are no boulders, waves will spawn on either side of Zebak. There will be gaps in the wall (very similar to Galvek). Make sure to not get hit by the waves. We’re not done yet! If you enjoyed this Tombs of Amascut Guide make sure to check out part 2!
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